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 Atmosphere & Terrain Rendering 
awingsoft
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Joined: 25 Dec 2006
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No need pixel shader, can runs on Geforce & Radeon series.









Last edited by awingsoft on Sat Feb 09, 2008 11:04 am; edited 4 times in total
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awingsoft
Site Admin

Joined: 25 Dec 2006
Posts: 97
Reply with quote
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awingsoft
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Joined: 25 Dec 2006
Posts: 97
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Use three passes to render on Geforce 256:




One pass rendering on Geforce 256, lose dot3 lighting:

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awingsoft
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Joined: 25 Dec 2006
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Pixel level self-shadow, needs pixel shader 1.0.

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matty47


Joined: 27 Nov 2007
Posts: 21
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The shots certainly look impressive. What program are you using to create the terrains and how do you import into Awakening. Surface? Static? Mobile? Look forward to the next version
Matthew
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awingsoft
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Joined: 25 Dec 2006
Posts: 97
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The sky & terrain are static meshs. We use terragen to create terrain, but most modeling programs are also practicable. We plan to create a extension package so that Awakening 2.5 can run this system.
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awingsoft
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Joined: 25 Dec 2006
Posts: 97
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The realtime version demo of Atmosphere & Terrain Rendering is available now:

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awingsoft
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Joined: 25 Dec 2006
Posts: 97
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The extension package for Awakening 2.5 is available now:

Atmosphere & Terrain Rendering System Released!
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