Hi,
I just downloaded the AwekeningII 1.0. I am trying to make a single level FPS game with it. I am designing the level in blender. Imporing it into Awekening. Everything is working fine. Just having some trouble to assign bump with lightmap. Could you kindly explain a little about the lightmapping in Awekening and asigning bump in it. I am trying to understand the fps demo but could not yet. Specially the material. You can see the result in the image below. It is creating strange artifacts.
EDIT: I find out the reason for that artifacts, it was my fault. It is ok now. But it isn't loading the fx files in player. Could you kindly explain a little about this please. How to attach the fx files.
Thanks in advance
Regards
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BirdaoGwra
Joined: 24 Apr 2011
Posts: 6
Posted: Tue Apr 26, 2011 12:02 am
Ok, It was all my mistakes, I found all the problems. So, everything is working now.
Today is first day, so am making some mistakes.
By the way, nice game engine .
Regards
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Vincent
Joined: 25 Dec 2006
Posts: 297
Posted: Tue Apr 26, 2011 1:46 pm
Great! Wish you have fun with Awakening, feel free to post here for any problem. :D
BirdaoGwra
Joined: 24 Apr 2011
Posts: 6
Posted: Tue Apr 26, 2011 5:45 pm
Hi Vincent, thanks for reply. Could you kindly tell me how do I unassign a material from a surface and delete it from the list.
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Vincent
Joined: 25 Dec 2006
Posts: 297
Posted: Wed Apr 27, 2011 2:50 pm
You can assign the "None" material to a surface. Because the backup for Undo, you cann't delete the material, but you can delete it when you open scene next time.
BirdaoGwra
Joined: 24 Apr 2011
Posts: 6
Posted: Wed Apr 27, 2011 7:04 pm
Thanks.
Is there any chances that you will make a third person tutorial or template for your users? I saw some posts but incomplete.
Is Awekening only made for FPS games? I don't see anything regarding other genres!
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nigec
Joined: 04 Jul 2007
Posts: 212
Posted: Fri Apr 29, 2011 9:23 pm
Candy Boom in the gallery does have a 3rd person view, in that game it used way points and just moved to objects, but we later expand on that so the character could walk anywhere in a room, similar to how the Adventure game template works
I'd love to see more control maybe a follow me camera or controling the character via keyboard or pad with a combination of cameras that follow or pan with the character, Silent Hill kinda thing
BirdaoGwra
Joined: 24 Apr 2011
Posts: 6
Posted: Sat Apr 30, 2011 12:39 am
I want to make a game with same camera style like Prince Of Persia/Max Payne combined. Just a single level with AI, npc etc.
Thanks
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Vincent
Joined: 25 Dec 2006
Posts: 297
Posted: Sat Apr 30, 2011 2:29 pm
Ok, I'll try scripting for 3rd person view when I have time.
BirdaoGwra
Joined: 24 Apr 2011
Posts: 6
Posted: Sun May 01, 2011 8:16 am
Thanks, that would be great
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nigec
Joined: 04 Jul 2007
Posts: 212
Posted: Sun May 01, 2011 11:48 pm
Cool Vincent, I definitely thing it'll bring in more interest
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