What is Awakening?
Awakening is a powerful professional real-time 3D solution. With it, you can easily create eye-catching interactive 3D presentations, brief films, games...
Awakening 3D solution includes three modules: Scene Editor ( Awakening.exe ), Scene Player ( WindsPlayer.exe ) and Web3D Player ( supports IE & Firefox family ).
Awakening presentations can far and wide use in entertainment, education, advertising, and so on. Awakening's purpose is some like Flash, but it is native & full 3D.
What can I do with it?
Awakening presentations are typically used for making short movies, product and architectural visualizations, e.g. for sales, support and e-learning purposes, or, for product branding or prototyping. Also can widely be used for:
How does it work?
First, prepare resource for your scene, like 3d model, image, sound, text, script program... Models can be modeled in 3dsmax (export plug-in provided), or other modeling programs ( e.g. AC3D, MilkShape3D ). Secondly, import resources into Awakening (which supports Model: 3DS,OBJ,D3D X,AC3D,... Sound: mp3, mid, wav... Image: jpg,bmp,tga,png...). Then texturing, lighting, materialing models, setting sound, text, and so on. you'll get a pretty 3d scene. Additional, you can add some cool stuff like Portal & Section, Billboard, Particle, Guide, etc. Now, Awakening is full animation supported, you can animate almost anything in your scene, include 3D object, light, material, camera... Also When you finish 3d scene, can publish it with scene player, or publish as web3d. See Awakening Manual for detail.
What are the system requirements?
Awakening runs on Windows 98, Windows ME, Windows 2000, Windows XP, and Windows Vista. (If you have a problem running Awakening on your system, please contact us: email@example.com ). You will need a 3-D accelerator card and DirectX 8.1 (or higher) installed.
Questions from dear users:
Q: Is there a way to improve the quality of the lightmap?
A: The quality of lightmap is determined by surface's Patch Size, smaller Patch Size leads to a better quality lightmap, every surface have it own PatchSize. There are several ways to change PatchSize: (1)Select surfaces, and in "Surface" of Properties Panel, change Patch Size edit box. ((2).In Light Map Option Dialog (Main Menu:Option->Light map), change Sample Spacing, this will change all surfaces's Patch Size. (3).In Light Map Option Dialog make Lightmap Number >0, so Awakening automatically optimizes all Patch Size surfaces.
Q :I set Sample Spacing to 1 but my lightmap
is still ugly.
A: One rule is that a single lightmap can't be bigger than lightmap resolution. For example, if lightmap's resolution is 256 x 256 but the surface (e.g. a wall) size is 512 x 400, the actually Patch Size of wall is 2 (=512/256) . You can visually view the surface's Patch Size by turn on Light Map Information (View->Selected Object->Light Map Information).
Q: I tried rendering with radiosity and it froze my machine.
A: In most cases it's not really frozen. Radiosity is notorious slow but go to the radiosity option in Light Map Option Dialog:
1) Set "Render resolution" to lowest
2) Turn on "Curtness Mode"
3) Select a small surface in your scene to radiosity to see whether your system is actually frozen.
Q: The radiosity calculation uses only 30 to 60% of my CPU, and only use 6Mb of RAM ?!!
A: The reason for this is that radiosity uses your 3D accelerator card to render, so there's little load on your CPU. But no much help for save radiosity calculation time in faster 3D Card, because the bottleneck is Getting Render-Data From Video Memory, on the other hand, the bigger scene will not debase performance much. (but amazed fast work with PCI-Express 3D Card )
Q: Imported scenes redraw very slowly.
A: Awakening selects all imported objects, to make manipulating them possible. Simply press "N" to select none to solve this. Or turn off the display of the Axis Markers (View- >Selected Object- >Reference Frame).
Q: When use very huge or small unit to express
geometry in my scenes ,work is unwell in Awakening, what can I do?
A: In Miscellaneous Option (Option->Miscellaneous), change measure to fit your geometry size.
Q: Why lighting seems leak in radiosity
in a close box, lighting seems leak.
A: This problem always occurs when geometry is
small and measure is set to big. In fact, this problem is caused by
that Near Clipping Plane is too far. To avoid this effect, change the value of Near Clipping Plane to smaller
in Miscellaneous Option dialog.
no brightness within the close box, lighting is well.
Q: Why can not see anything of web3d
scenes on Windows Vista?
Vista's UAC prevents scene package extracting. You needs turn off UAC to view web3d scenes:
Start > Control Panel >User Accounts > Turn User Account Control on of off
More questions? Don't hesitate to contact us at firstname.lastname@example.org, we are glad to answer all your queries.