Realize User Interface

What am I looking at?
When you first start Awakening, your screen will look like this. On the top you see the Menu and ToolBar. Mostly functions of Awakening lays on here,

Next is the 3D Window, or Viewport. This window type is used for all the editing in your 3D world. The texts in the left-top corner is the viewport message, including view direction and texture mode, if you don't want to see the messages, right-click on it, a popup menu will appear that let's you turn off the text and get more options about viewport.

The window on the left is called the Properties Panel. In this window, you can edit a variety of information about your scene: surfaces, mobiles, lights, textures, materials, etc.

Last, Animation
Panel is at the bottom of screen, where edit animation.

Menu and Toolbar
Almost every Awakening function can be accessed by using the keyboard or the mouse. The Menu and Toolbar contains most of Awakening's functions. There are several toolbars: the main toolbar, texture toolbar, selection toolbar, and creation toolbar. The Menu and Toolbar work by moving your mouse pointer to the menu item or tool button, and simply clicking on it to activate that function. Most functions also have corresponding keyboard shortcuts. For menu, shown at the right of menu item, for toolbar, shows in tool tips (stop your mouse pointer on a tool button for a while, tool tips will appear ). In the shortcut notation, Ctrl+<key> means holding down the Ctrl and while pressing the listed key. Similarly, Alt+<key> uses the Alt key as a modifier.


Properties Panel
This window includes several pages, every page of which lets you checking and changing properties of special 3D objects, including surfaces, lights,  materials, etc. When you select a 3D object, Awakening will switch to the corresponding page for the selection. To disable this feature, click your right mouse button on the page's title, then check "Lock tab" on the popup menu that appears.


The viewport is where you will spend most of your time in Awakening. In this window, you can rearrange the objects in your scene, add lights and geometry model, check lighting results, etc.

The first thing to know about the viewport is how you can navigate through it. I am not talking about moving objects, but about moving your viewpoint. for instance,  how can you examine objects? Or, how does an object look from another side? Do the different parts have the correct textures? Did I add a little detail correctly? And so on.

Awakening uses a very simple yet intuitive method for changing the view in 3D. To get started, press and hold the middle mouse button and drag your mouse around. Do you see what happens? Without any modifiers, the middle button pressed down translates your 3D view.

Hold down the Ctrl or Shift key to decrease the sensitivity of drag.

Translating the 3D view.
Other optional way is to press M firstly (switch to Move Camera mode), then hold the left mouse button and drag. Similarly, press Z, A is for Zoom and Rotate camera separately. On the toolbar there are three buttons for these foregoing functions:


Zooming in the 3D view.
Hold down the right mouse button and drag will do camera panning.
Rotating the 3D view.


To toggle between perspective and orthogonal view, press O.
Perspective/orthogonal view.
Aside from navigating around 3D space to see your objects, you can also use a few hotkeys to quickly switch to standard views. Use T, B, L, R, F and K to switch to top view, bottom view, left view, right view, front view or back view.

Sometimes you may get a bit lost inside 3D space a bit. To restore your view either click on the button at the toolbar, or press Shift+A. Awakening will resize the view to include every object in your scene. Similarly, press Shift+Z to make the view fit your selection.
Additional, the four arrow keys, End, PageUp and PageDown let you navigating in another way.


Animation Panel
In here, you can set animation time, edit controller, add/copy/delete keys, and so on. You can expand this panel by clicking button on the top-left, to see visual trajectory chart of controller.