Realize User Interface
|What am I looking at?|
you first start Awakening, your screen will look like this. On the top you see the Menu and ToolBar.
Mostly functions of Awakening lays on here,
Next is the 3D Window, or Viewport. This window type is used for all the editing in your 3D world. The texts in the left-top corner is the viewport message, including view direction and texture mode, if you don't want to see the messages, right-click on it, a popup menu will appear that let's you turn off the text and get more options about viewport.
The window on the left is called the Properties Panel. In this window, you can edit a variety of information about your scene: surfaces, mobiles, lights, textures, materials, etc.
Last, Animation Panel is at the bottom of screen, where edit animation.
|Menu and Toolbar|
|Almost every Awakening function can be accessed by using the keyboard or the mouse. The Menu and Toolbar contains most of Awakening's functions. There are several toolbars: the main toolbar, texture toolbar, selection toolbar, and creation toolbar. The Menu and Toolbar work by moving your mouse pointer to the menu item or tool button, and simply clicking on it to activate that function. Most functions also have corresponding keyboard shortcuts. For menu, shown at the right of menu item, for toolbar, shows in tool tips (stop your mouse pointer on a tool button for a while, tool tips will appear ). In the shortcut notation, Ctrl+<key> means holding down the Ctrl and while pressing the listed key. Similarly, Alt+<key> uses the Alt key as a modifier.|
|This window includes several pages, every page of which lets you checking and changing properties of special 3D objects, including surfaces, lights, materials, etc. When you select a 3D object, Awakening will switch to the corresponding page for the selection. To disable this feature, click your right mouse button on the page's title, then check "Lock tab" on the popup menu that appears.|
viewport is where you will spend most of your time in Awakening. In this
window, you can rearrange the objects in your scene, add lights and geometry
model, check lighting results, etc.
The first thing to know about
the viewport is how you can navigate through it. I am not talking about
moving objects, but about moving your viewpoint. for instance, how
can you examine objects? Or, how does an object look from another side?
Do the different parts have the correct textures? Did I add a little
detail correctly? And so on.
Translating the 3D view.
optional way is to press M firstly (switch to Move Camera mode),
then hold the left mouse button and drag. Similarly, press Z, A is
Zoom and Rotate camera separately. On the toolbar there are three
buttons for these foregoing functions:
Zooming in the 3D view.
the 3D view.
|To toggle between perspective and orthogonal view, press O.|
from navigating around 3D space to see your objects, you can also use a
few hotkeys to quickly switch to standard views. Use T, B,
L, R, F and K to switch to top view, bottom
view, left view, right view, front view or back view.
you may get a bit lost inside 3D space a bit. To restore your view
either click on the
button at the toolbar, or press Shift+A. Awakening will resize
the view to include every object in your scene. Similarly, press Shift+Z
to make the view fit your selection.
|Additional, the four arrow keys, End, PageUp and PageDown let you navigating in another way.|
|In here, you can set animation time, edit controller, add/copy/delete keys, and so on. You can expand this panel by clicking button on the top-left, to see visual trajectory chart of controller.|