Mesh Panel


Name Name of mesh object
Clear Lighting Set all vertex colors to black for static mesh
Compute Normal Calculate vertex normals for mesh
No Render Disable drawing of mesh
No Clip Not affect collision detection
No Shadow Not cast dynamic shadow
Fixed Indicate mesh will not change position, a fixed mesh can cast static shadow.
Bump Whether support dot3 lighting
Exclusive VB Use proprietary vertex buffer; This feature use more video memory but can speed up rendering, especially for massive vertices objects.
Instanced Indicates whether is instanced mesh, all instanced mesh will rendered in one draw call, that's more effective.
Brush Setting Unfold this rollout to paint vertex's alpha channel ( only for static mesh, shader can use alpha channel to achieve special effects like wet ).