- When turn on
post in viewport, portals drawing maybe incorrect.
- When calculating radiosity lighting, the
program seems frozen; Radiosity is notorious slow, you often need wait
The return value of os.time() is a
big integer, and Winds3D Player's LUA interpreter use single-precision
floating-point to represents numbers; because the precision problem, a
single-precision floating-point number can not accurately express such a big
integer. So you'll get same return values if call os.time() at intervals of
seconds. You can use GetAppTime().